New Rules

Inspiration
Once during each long rest, any character may frame a scene that shows more about them. This scene may include NPCs or other players, or be solo. The scene can be a flashback or happening at the moment. The character that frames this scene gains Inspiration.

A character may only frame a scene for themselves in this way once per session.

Awarding Inspiration is at DM discretion.

Setting up a stunt
In combat, a player, on their turn, can roleplay an attack that sets up another player for an easier action. That player can roleplay how he/she uses that set up for a +1 bonus.

Heroic Attack
In combat, on your turn, you can decide to automatically hit an enemy instead of making an attack. You must roleplay this action. The weapon you used to perform this attack gains a permanent decrease to attack rolls and damage rolls of 1 after this action. If your weapon ever gets to -4 for any reason, it is destroyed and must be repaired. Repairing costs 75% of the cost of the weapon. A magic weapon can't be repaired. You can do this once per short rest.

Heroic Defense
In combat, if you are hit by an attack, you may choose to artificially raise your AC by up to 3 or the amount of AC your armor provides. You must roleplay this action. if you do this, you will damage your armor by the amount you raise your AC, reducing it's AC by the damage done. If the AC of your armor hits 0, it is destroyed. Repairing costs: Cost of Item / AC generated by item * AC damage Repairing magic armor is impossible. You can do this once per short rest. You may also damage shields the same way.

Heroic Spell Cast
You can decide to automatically hit with a spell or cause your opponent to automatically fail a saving throw from a spell. You must roleplay this action. If you do this, reduce the spell DC of that spell and ranged spell attacks with that spell permanently by 1. You can do this once per short rest.

Heroic Spell Defense
You can decide to automatically pass a spell saving throw. You must roleplay this action. If you do this, reduce your saving throw mod that you used for this spell by 1 permanently. You can do this once per short rest.